Sunday, November 11, 2012

Planning for DANG 2012

With the Museum of Flight game out of the way and things slowing a bit at work, I can finally start preparing for my yearly naval game: DANG (Dave's Annual Naval Game). This year's voting ended in a tie (that is the second year that the voting ended in a tie) and the winner was decided with a coin toss. This year's game will be "Lord of the Lakes: The War of 1812 on Lake Ontario."
British ships on Lake Ontario during the War of 1812 (Enemy in Sight by Peter Rindlisbacher
There is a lot you can do with the naval war on Lake Ontario, but our mini-campaign will cover the critical months of July to September 1813. This is after most of the ship building for the year was complete and when both sides had opportunities to bring the enemy to battle and secure a decisive victory on the lake. However, both sides also must realize that they could lose the war by losing their fleet and that not losing might be more important than winning. Historically, there were four encounters/battles during this time period and I'm hoping that my game will generate about the same number. 
USS General Pike and Wolfe face off (Burlington Races by Peter Rindlisbacher)
I've started writing out the basic rules for the running the campaign. The game will play out with operational turns (each lasting two weeks) where each side will assign ships to required and optional missions for the two weeks. The missions include patrolling, interception, supporting land forces, escorting convoys, along with ship repairs/refits. The ships assigned to missions will have the chance of meeting and generating tactical actions. We will use Mark Wadington's beautiful, scratch-built 1/600 scale ships and the modified Sail and Steam Navies rules for the tactical actions.
USS General Pike opens fire, from an earlier game
Mark built all the needed ships for the time period the game will cover, but I'm planning on building a few gunboats and cutters that will be the supply ships for the convoys. This will also give me gunboats and small ships for future games on the Great Lakes or in the Chesapeake Bay area. I'll post information about building the smaller ships later.

The game should be a lot of fun and it looks like I will have a packed house for it. This is DANG’s eleventh year and here are links to recaps of games from before 2010, the Lepanto game from 2010, and last year's American Civil War river game.

Saturday, November 3, 2012

2012 Museum of Flight Game Day Recap


Another NHMGS Game Day at the Museum of Flight is over. This year we had our information table and five gaming tables set up under the museum's Blackbird and around 30 NHMGS members and guest showing up for the games. As the museum opened I was at the information table and a man and his son came up to me saying they had come to the museum specifically to learn more about the group and games. We talked for a little while and I directed them over Wings of War table for some WWI action. There were also several other museum visitors that joined in the action throughout the day.
Overview of the gaming/display area before the museum opened
A view from the other side of the Blackbird later in the day
Here is a view of the information table. We had the usual figures, rule books, and reference material to show the different aspects of the hobby. A couple people mentioned that we should have had the NHMGS banner attached to the table to show who we are. So, there is something to think about for next year.
Rules and references
The French 100 Years War army drew a lot of attention
The morning session had a Wings of War WWI game, our home-brew Golden Age Air Racing game, an Axis & Allies Navy game, a Check Your 6 Jets Korean War game and some DBA games with winged Polish Hussars (although none of my photos of them turned out).
Wing of War getting set up
Target for today
The Astoria crew also brought along a scratch-built German Mannesmann giant triplane (it did not get into the game)
Air racing ready to go
Racing through the first lap. It was a tough race with only 3 planes, out of 8, finished the race
The Axis & Allies naval game with lots of carriers
A Check Your 6 night battle over Korea
DBA and DBR games
In the afternoon we had a Wings of War WWII game, a WWII platoon-level game using the Fire and Maneuver rules (the game was run by the rules designer), a Pike and Shot game with the Black Powder rules, a Check Your 6 Jets game with a Top Gun scenario (sorry, but no photos of this one), and more DBA/DBR.
Some Stukas with Me-109 escorts make their way over the English countryside
This Stuka found itself in a bad situation
Fire and Maneuver game set up
Some German units move to engage
Allied force, including a Sherman tank, move up
Pike and Shot - the battlefield is set
And the forces engage!
I didn't get a chance to play in any games this year, but it was still fun to see the other gamers and talk with the museum visitors. The game day is always a good opportunity to show off the hobby to the general public and the museum is a really great forum for it. We always get questions from people that have never heard of the hobby. This year there were even a few comments from younger kids about this being "sort of like Real-Time computer games." Everyone seemed to have a good time and we even set a date for next year with our museum contact. So, be sure to mark down Saturday, November 2, 2013 on your calendar as the next game day.
Kevin says "See you next year."

Thursday, October 25, 2012

NHMGS Game Day


NHMGS has been running a game day at the Museum of Flight in Seattle for over ten years. It is always a good time and we are expecting around 30+ NHMGS members to be there to show the flag, play some games, and look at some planes.

If you are in the Seattle area on November 3, you might want to stop by the museum and have a look or even join in a game. You can find out more about getting to the museum at their website.

The museum opens at 10 AM, with the games starting soon after and going until 4 PM. As with the last few years, we will be set up under the Blackbird.

Here is a list of games for this year:

Morning Session
  • Check Your 6 Jets - Korea 
  • Wing of War WWI dog-fighting 
  • Golden Age Air Racing 
  • Axis and Allies Naval 
  • DBA 

Afternoon Session
  • English Civil War using the Black Powder rules 
  • Wings of Glory WWII Battle of Britain 
  • Check Your 6 Jets 
  • A WWII Skirmish game 
  • DBA

The museum is a different place to run games and it is always nice to show off a little to the public. I'll be sure to get a few pictures for posting on the blog.

Sunday, September 30, 2012

Something a Little Different

After a busy summer, I've been trying to get back in the swing of putting things together and painting models. I've also been thinking about new ways to mount my 1/300 scale aircraft, which led me into the first post-summer project. I decided to start off with some of the Galactic Knights spaceships I picked up at Enfilade. I chose to do the Terran ships seemed pretty basic and I wasn't planning an elaborate paint scheme and they were part of my experiment with new stands. You can see the results of my paint job below.
The Terran Fleet Approaching for a Pass in Review
The Destroyer Leaders (or Light Cruisers if you prefer)
A Battlecruiser, the Heavy Cruisers, Armored Pursuit Ships (escorts) and Destroyers
The Fleet departing for more interesting duty
The ships are mounted on Litko 1.375" Flight Stands with magnets mounted on the stand (and on the ships).
Litko flight stand with magnets
I got 25 of the stands and used cylinder magnets on the top of the stands. This allows me to used the stands with the spaceships or aircraft. I'm not working on changing my modern jets over the use magnets. You can see some planes in progress for some Vietnam scenarios below.
aircraft in progress
A closer view of the aircraft: A-1 Skyraider, F-4 Phantom, and MiG-19
I'm not sure if I will remount my WWII aircraft. I'm using the Air War C21 rules for my jets, so they don't need to show the altitude differences, but I'm still using our modified Mustangs rules for WWII and altitude plays a big role there and I'm not sure if I want to make different altitude stands for them.

I'm also in the planning stages for DANG 2012 and I expect to announce this year's game shortly.

Finally, I've added a new blog to the list on the right. It is called Beighton's Shipyard and covers the authors work at scratchbuilding 1/300 scale (6mm) Napoleonic sailing ships. He just started the blog, but already has one ship done and another on the ways. If you are interested in Age of Sail ships and/or scratchbuilding, it is worth a look.

Monday, August 20, 2012

Moving Pictures

Last month I did a post about seeing NASA's Super Guppy plane at the Museum of Flight. During that visit my wife decided to try out the video feature on our camera to film the Super Guppy crew as they opened up the forward fuselage.

I didn't notice that she had taken the video vertically (she takes a lot of vertical photos of plants and since the Super Guppy is so tall, it seemed like a good idea). When we got home we realized that our photo editing software didn't have the ability to rotate the video, so the video sat on the hard drive until I could find a way to rotate.

Finding (free) software to rotate the video wasn't a high priority for me (you probably guessed that since it has been over a month since we took the video). I finally got around to finding some software and below is the video. The video is a little more than one minute long and doesn't really have any sound, so don't worry about turning up your volume.



After figuring out that is isn't a good idea to take vertical videos, we were shown this video by one of our nieces.



Speaking of the Museum of Flight, the NHMGS Game Day at the museum is set for November 3, 2012. I'll post more information about the event as it gets closer, but I wanted to get some game related information into this post.

Sunday, August 12, 2012

August Update

During the last week of July/beginning of August my nephew from Iowa, Connor, came out to Seattle for a visit. It was a good week for a visit since it was SeaFair Week in the Seattle area, which meant there was a lot going on, including a port call by a number of U.S. Navy ships and performances by the Blue Angels.
Navy tugs push USS Halsey (DDG-97) up to the pier in downtown Seattle.
I won't cover all the stuff we did with Connor, but I will touch on a few things we did that might be of interest to those of you that read the blog. With the Blue Angels in town, we decided to take a trip to the Museum of Flight. We arrived as the team was landing after a practice run and didn't get any good photos of their F-18s. But we did get a good shot of the Blue Angels "Fat Albert" C-130 as it was moving along the taxiway and an Air Force A-10 was landing.
'Fat Albert' taxis while an A-10 lands
I also got a few shots of the new Indian Navy P-8I maritime patrol aircraft as it was coming back from some test flights. This was pretty much a bonus, since the P-8 wasn't part of the air show. This was the first time I've seen the P-8 up close and it was fun to see the test Harpoon missiles mounted under the wings.
An Indian Navy P-8 taxis by (note the Harpoon missiles under the wing)
A good profile view of the P-8 (although that guy in the pick-up truck is in the way)
A good view of the insignia and Sanskrit writing (the other side of the plane says Indian Navy in English)
We also went over to Bremerton to tour the old destroyer Turner Joy (DD-951).
Connor and I on the gangway to see Turner Joy
The group running the museum has kept the ship in pretty good shape. You can tour a lot of the ship, including a gun turret, one of the engine rooms, the bridge and a peek into the CiC.

Overall we had a good time with Connor and I even got him to play some boardgames with us. He really liked the old Ace of Aces dogfighting books and I gave him a copy of the Powerhouse series. So, I might turn one of my nephews into a gamer.

As summer winds down, I'm hoping to get back into painting and gaming.

Sunday, July 22, 2012

Back to Lake Ontario

Saturday was my turn to run a game for the Truants Group, although anyone could show up and join in the game. I ended up with six players, which was prefect the for scenario I had created since it had 12 ships and each player could take a couple ships. I used the modified Sail and Steam Navies rules for this game.
USS Madison sailing on Lake Ontario
The game was an 1813 battle on Lake Ontario and I decided to go with a hypothetical scenario instead of a historical battle. In the scenario, an American supply convoy, carrying guns and naval stores, is on its way from Fort Oswego to Sackett's Harbor. These supplies are needed to complete the sloop of war General Pike. The British have decided to try to intercept the convoy to capture or destroy the supplies. During the night, the American escorts became separated from the rest of the convoy and are making their way back to the convoy when the British strike.

The British had four ships: Royal George (20-gun corvette), Earl of Moira (18-gun brig), Beresford (12-gun schooner), and Sir Sidney Smith (12-gun schooner). Almost all of the British guns were carronades.
The Royal Navy forces move to intercept the American convoy

The American escort was two ships: Madison (24-gun corvette) and Oneida (18-gun brig). The American escorts carried some small long guns, but were primarily armed with carronades.
Madison and Oneida trying to get back to the convoy
The convoy was made up of six smaller schooners: Hamilton (9-guns), Scourge (10-guns), Conquest (3-guns), Ontario (2-guns), Fair American (2-guns), and Asp (2-guns). The guns on the smaller 2 and 3 gun schooners were heavy ling guns (32 or 24 pounders), while the ships with more guns carried a mix of smaller (18 pound and less) long guns and carronades.
The American schooner convoy
The British could enter anywhere on the north map edge, while the convoy started on the west edge and the escort on the east. The Americans were trying to get the convoy off the east map edge.

At the start of the game, the British players decided to charge directly at the convoy and load double-shot in their guns. While this seemed to be a good idea at the time, the combination of these choices would prove to be too limiting in the game.

The American convoy initially decided to try to hug the shore on the south edge of the playing area to stay as far away as possible from the British, while the escort just hoped to interfere with British plans. In the early part of the game the British followed their plans moving directly toward the convoy, but they couldn't fire because they were out of range for their double-shot guns. The American convoy tried to move as fast as they could to avoid the British and the trailing ships decided to turn north to get on the other side of the British instead of just pushing ahead.
Trailing schooners turn northeast to avoid the British
Early on, some lucky shooting by the American escorts holed Beresford and the schooner began to slowly sink. Beresford would eventually fail morale and beach itself. Additionally, the American long guns on the schooners were doing damage to the other British ships. This was a potent of how things would go for the British all day.

The British finally got into range to use some of their double-shotted guns against some of the convoy ships. The blasts damaged two schooners, but the ships were still out of range. Meanwhile, American gunnery heavily damaged Sir Sidney Smith, forcing the schooner to break off action (it also ended up beaching itself). This left the British with only two effective fighting ships.
The British ships (center) close for the attack as two American schooners (right) turn to cut through the British line
After having its rudder damaged, one damaged schooner collided with and fouled the Royal George, forcing the British ship to slow to cut-away the schooner. The American schooner would eventually be sunk, but slowing down the British corvette made it so the corvette could get back into the battle and could not escape.
Ontario fouls Royal George

With Royal George out of action for a few turns, Earl of Moira found itself  alone and surrounded by American ships. Madison was behind the Earl in a prefect position to rake the brig at close range, while other American ships blasted the brig from the front.
Madison rakes Earl of Moira from the stern, while other American ships blast it from the bow
The American's heavy carronades decimated the smaller brig, destroying the brig's remaining hull and starting it on a trip to the bottom of the lake.With Royal George being the only remaining British ship, we deiced to call the game.

It was a fun game (well, maybe the British didn't has as much fun) and a decisive American win. The British players felt their decision to double-shot their guns at the start of the game was a big factor in the loss. The players were more familiar with playing with larger ships (74 gun SoLs) and didn't realize that it wouldn't take a lot of hull hits to take out the smaller American ships. I expect the next game we play will go a little differently.

Overall, the rule modifications to Sail and Steam Navies seem to work really well for this scale (this game was better than the one I ran last year with a different set of rules). I think I will make a few more changes to the critical hit rules to give them a little more period flavor, but I'm pretty happy with the general flow of the game. After the game we talked about using these rules to fight other 1812 actions, such as the naval Battle of Plattsburgh and action by Barney's gunboat flotilla in the Chesapeake.

I still need to formally write up the rule modifications for the Sail and Steam Navies Yahoo group. But no one has been asking me for the changes, so I will probably take my time putting them together.