In my post
Catching Up I mentioned that I was preparing for my yearly naval game, referred to as DANG (Dave's Annual Naval Game). Since I'm catching up on a few other things, I thought I would post a little information about previous DANG games.
DANG is a day-long (well really about 6 or 7 hours) naval oriented game and is typically a mini-campaign with several battles representing several days or months of a campaign. I get the ideas for the games from various sources, some printed and some just made up by me. One of my favorite sources was the old Naval Wargaming Review done by Nathan Forney. Naval Wargaming Review was a little gem of a publication from the mid-1990s covering naval wargaming in all forms (board games, miniatures, and even computer games) with scenarios, mini-campaigns, after-action reports and product reviews. It didn't have a very long run (I'm not sure if it lasted 3 years), but there was a lot of fun information for naval gamers. I've always hoped the Nathan would bring it back sometime (if anyone reading this knows Nathan, you should tell him to give it another go).
Here is the list of games we have played over the years, with a little information about each game. I don't have pictures for all of the games, but have included a few snapshots for those I do have.
2002: South Atlantic War 1982 This game used a modified version of the Lombardo’s Trident scenario from the
Harpoon4 suplement
The South Atlantic War. We used the
Shipwreck modern naval rules and Figurehead 1/6000 scale ships to play out the battles. This game ended with UK victory, since most of the Argentinean fleet was destroyed (including
Belgrano and
25 de Mayo).
2003: WWI Adriatic This campaign was from the Naval Wargaming Review game and covered the opening moves of WWI in the Adriatic with Austro-Hungarian fleet going up against the Italians, with a little British support. We used the
General Quarters 2 rules with Figurehead 1/6000 scale ships. The Austro-Hungarians won this game with an early attack on an Italian port and later a night ambush of Italian battleship force, after which the Italians conceded victory. Nothing went right for the Italians in this game.
2004: Remember the Maine; the Spanish-American War in the Caribbean We used a modified version of the Strategy & Tactics game
Remember the Maine for operational movement and David Manley's
Fire when Ready rules and Panzerschiffe 1/2400 scale ships for tactical actions. In the game, both sides won some minor battles, but there had not been a decisive battle and things could have gone either way when we had to wrap up the game. This game was probably a little too ambitious and not enough people showed up to really run both sides effectively.
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Spanish Cruisers (and a destroyer) sailing out to meet the Americans |
2005: The Relief of Wake Island This game covered the attempt by US carrier and transport task forces to resupply the Marines holding out on Wake Island, while the Japanese divert forces from the Pearl Harbor strike force for a second invasion attempt. We used the
General Quarters 1 & 2 rules with Figurehead 1/6000 scale ships. While it was touch-and-go early on, this battle ended in a clear US victory as the relief force made it to Wake and with one Japanese carrier sunk and the other damaged during the battle.
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My model of Wake Island |
2006:Guadalcanal Nights This game covered the surface actions around Guadalcanal. This was another campaign from a Naval Wargaming Review issue and I believe it was the basis for
The Solomons Campaign book from Old Dominion Gameworks. We used the
General Quarters III rules (this was the first time many of the players had tried them) with Figurehead 1/6000 scale ships. This campaign was really too long for a one day event, but we still got through several battles. When we quit the Japanese had a small lead in points, but the game still could have gone either way.
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Japanese (top) and American (bottom) battlelines approach each other off Guadalcanal |
2007: 1973 Arab – Israeli War at Sea This was a campaign game of my own design, with the tactical battles being fought with David Manley's
Bulldogs Away rules and 1/700 scale modern ships. The game results turned out pretty historical, with the Arab navies being basically destroyed by the end of the game, although the Israelis suffered higher losses than they did historically.
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Osa missile boats preparing to meet their fate |
2008: Disputed Territory This was a scenario from the
1997 Harpoon Naval Review covering a territorial dispute between Australia and Indonesia with neutral shipping roaming through the area. We used the
Harpoon4 rules with Figurehead 1/6000 scale ships (and some nice scratchbuilt oil platforms). In the end the Australians won a hard fought battle. They completed their objectives and didn’t lose as many ships or aircraft as the Indonesians, but they still had heavy losses. The victory was closer than it would have appeared.
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Oil rig tender on fire next to a rig. |
2009: Action off Tunisia This game covered the fights between German/Italian light forces and British/American coastal forces off the North African coast. This was another campaign of my own design. We used the
Action Stations rules with 1/600 scale ships to fight the tactical battles. This was a very tight game, but the Axis players pulled out a slight victory in the end since they were able to get some vital convoys through the Allied gauntlet.
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A pair of Dog Boats (Fairmile D) heading for a German S-boat |
That gets you up to date on the DANG games. I'll being posting more about this year's game soon.
Excellent breadth and depth of conflicts
ReplyDeleteWell done
The games have been a lot of fun to put on. The only bad thing is that I don't get to play since I'm running the game.
ReplyDeleteThanks for the comment.
Dave S.