The scenario was at the close of the war with Union blocking forces trying to prevent a Confederate ram from slipping out to sea. In this game the Union side had more and better ships, but the game started out with limited visibility and the Confederate ships knew the terrain.
There were four Union players, with six ships, and we set up our ships in groups that could try to cover the river exit. I had some small ships in the first and third group. There were ironclads and heavy ships in the second and fourth group.
With the limited visibility, my first ship was supposed to raise the alarm and try to slow down the rebels. I decided to use a ferry for this purpose, since it had pretty good speed and some decent guns.
|My recon ferry the Commodore Barney|
|Union second group|
|90-Day gunboat Pinola|
|Choctaw waiting to see something|
|The torpedo boats and Webb make their appearance|
|Barney opens fire|
|Barney in a futile stern chase|
|Webb (in the upper portion) on the run|
My gunboat was next up. I exchanged fire with Webb, but could not do enough damage to slow it down. Our last hope was that final pair of ironclads.
Choctaw is a heavy ship, but has really poor arcs of fire and is relatively slow. Using speed and visibility limitations, Webb was able to maneuver to avoid most of Choctaw's heavy guns and run by her.
|Choctaw trying to get off a couple shots.|
|Essex with the last shots|
It was a fun game and could have gone the other way if the Union side had gotten some lucky hits, but it would have taken lucky hits to slow the Webb.
There were a couple things that we thought would make it a little better. The limited visibility really hurt the Union chances of engaging, while it did nothing to slow the Confederates. We suggested that the maximum speed for any ship be limited by the maximum visibility (this seemed pretty logical, since most ship captains wouldn't want to travel too fast when they couldn't see). However, to give the Confederate player an option we thought that he could choose to move faster than visibility,but would have to check for grounding any turn he did that.
Overall, it was a nice diversion from my chores at home. Now with Fall approaching, I'm hoping to have a little more playing time and you should start seeing some more activity here on the blog.