Showing posts with label Narrow Seas. Show all posts
Showing posts with label Narrow Seas. Show all posts

Saturday, January 29, 2022

Belated DANG 2 - Black Sea Battle

We played the second of the mini-DANG (Dave’s Annual Naval Game) games today. Those of you that follow the blog will remember the games were postponed due to snow. We were only missing one person for this session. Today’s game was World War 2 coastal forces action in the Black Sea. The Soviets have launched an amphibious attack across the Kerch Strait (Note: Historically would have been part of the Kerch–Eltigen operation in late 1943). Soviet naval forces are supporting the attack with supply runs, bombardment missions, and minelaying to prevent interference from the Germans. The Germans are trying to stop the Soviets, while providing their own naval support. We used David Manley’s Narrow Seas coastal forces fast-play rules to resolve today’s action and Warlord Games 1/300 scale Cruel Seas coastal forces with a few scratch-built merchants.

Soviet ships preparing for the operation

The Soviets had a Project 53-U (Fugas) class minesweeper, 2 Project 1124 Bronekater armored gunboats, a pair of MO-4 submarine chasers for escorts, and 3 merchant supply ships (Note: Historically the Soviets would have been using Project 165 landing craft, but I don’t have any of those right now and so the merchants are substituted in). The Soviets started on the east edge of the board and basically had to exit the merchants, Bronekater gunboats, and minesweeper off the west edge. They had the option of staggering their entry over the first 3 turns but chose to have everyone enter on turn 1.

Soviet forces

The Germans had a pair of S-boats (S-30 class) motor torpedo boats (MTBs), an AFP flaklighter, an R-boat motor minesweeper, and three Italian MAS MTBs (Note: Historically these boats were turned over to the Romanian when the Italians left the theater. In this game I gave them a random quality and 2 of the 3 crews were green). The Germans we tasked with stopping any Soviet support from getting through to the beachhead. The AFP flaklighter and R-boat started on the west portion of the board, the S-boats entered on the northwest edge on turn 1, and the MAS boats entered the southwest edge on turn 3.

S-boat on the prowl

We used hidden units and dummies for the game. I was trying to give the players a chance to hide their intentions and try to scout things out. But being normal gamers, they moved straight into action.

German hidden ship markers

The larger ships sighted each other pretty quickly. So, the Germans knew right where the Soviet supply ships were and also spotted the minesweeper, while the Soviets spotted the German AFP. Early shots by the big ships were fairly ineffective, with each side only doing light damage to the other.

Soviet supply ships

Soviet minesweeper
German AFP bristling with weapons

With the supply ships spotted, the S-boats made their way to intercept and fired their torpedoes. On the other side of the board, the MAS boats moved on and launched torpedoes at the minesweeper, while the other two too long-range torpedo shots at the supply ships.

S-boats launching torpedoes at the supply ships

MAS boat launches torpedoes at the minesweeper

The Soviets tried to evade the incoming torpedoes. One supply ship was able to turn bow-on to the torpedoes and both missed. The other supply ship and the minesweeper were not so lucky, with both taking hits and drifted to a halt (Wrecked in the game rules). Even with these losses, the Soviets still had the Bronekater gunboats and two supply ships that could complete the missions to win the game.

Torpedo hit!
Minesweeper sinking

With their torpedoes shot, the German S-boats and Romanian MTBs began a retreat. The S-boats looked at reloading their tubes. But it would take 5 turns at slow speeds to do it and the Soviets would be gone by then. The AFP continued to blast away at Soviet ships, but was not having much luck. The R-boat decided to try to drop some depth charges in the path of the supply ships, hoping to disable or sink them. But the R-boat had to fight its way through the MO-4 escorts. 

R-boat in close action with an MO4 escort

On the other side of the board, the Bronekaters caught site of the fleeing MAS boat that had torpedoed the minesweeper and hit it squarely with a 76mm round, sinking the little boat. 

Bronekaters blast the MAS boat

MAS sinking

The R-boat was able to get in front of the supply ships and started dropping depth charges. It narrowly avoided colliding with one of the supply ships (only the paint was scratched). However, the supply ships were able to make their way through the depth charge patterns with only wet decks. 

Near-miss on the collision

In the middle of the board a fight was developing between the AFP and the Bronekaters. The AFP’s bad rolls continued, and it couldn’t connect any good hits on the gunboats. While the gunboats were getting hits on the AFP. 

AFP faces of against the Bronekater gunboats

At this point we decided to call the game. There wasn’t much the Germans could do to stop the remaining supply ships from getting off the board and the AFP was having no luck against the gunboats. With this in mind we gave the Soviets a minor victory.


Overall, the scenario played out well. The Soviets could have delayed the entry of their supply ships to allow the other ships to deal with the Germans before they could get into torpedo range. But it is hard to argue with the plan that won the game.


It was a fun game and everyone had a good time and enjoyed the rules, which lived up to their billing of fast play rules. The Warlord ships look good on the table, I only wish they were coming out with some more useful ships.

Friday, December 31, 2021

2021 Review and 2022 Preview

With the start of 2022, I'll take an obligatory look back at 2021 and look forward to 2022. 

 

From the hobby standpoint, 2021 was a much better year than 2020. I finished more projects and had more chance to game. 

 

Starting out with the gaming side, in February, we wrapped up a Play by Email Spanish-American War naval campaign I ran using David Manley's Splendid Little War game and the Fire When Ready naval rules. I didn't do a write-up for this, but you can see Kevin's blog for the whole story.

 

In early June, we had our first lawn game. It was an Ironclads game and was a good kick-off to lawn-gaming season.

Collisions and calamity - Ironclad style

This  year's lawn games included: What a Tanker - Western Desert, Narrow Seas (World War II coastal forces), and pre-dreadnought action.

What a Tanker game
Narrow Seas
Fire When Ready

 

I also played in a few games over at Kevin's garage, but I don't have many photos of those. I also played my summer solo campaign and a few other miscellaneous games here and there. Overall, it was a good year for gaming.

 

On the painting side, I started the year by finishing up my 1/6000 scale Italian fleet.

Littorio class battleships
The whole Italian fleet

I joined in a semi-group project to do some Vietnam War figures. Others in the group got their figures from Gringo 40's, while I thought I would go with the figures from Crucible Crush's Black Sun line. Unfortunately for me, the Gringo 40 figures are just a little too big for my troops to fit in with. See the image below, the M-60 gunner in the center is from Gringo 40's, while the (substantially) smaller figures on either side are my Crucible Crush figures.

You can see the Gringo 40's figure is much bigger

The project left me with some good skirmish figures I can use, but not anything for the group gaming. 

 

I did a lot of work on 1/300 scale coastal forces. Almost all are from Warlord Games Cruel Seas line. Overall, I like the miniatures and the addition of crew figures really helps bring the little ships to life. I'm not always happy with choice of ships the company decides to make, but I'm hopeful they will add some more useful ships in the future. 




I also joined in on the full group project on the Mexican-American War. I picked up an Old Glory Army membership and ordered my troops. Once again, I was the oddball of the group since everyone else purchased figures from 1st Corps miniatures. Luckily, Old Glory and 1st Corps infantry (but not the mounted troops) are pretty close in size. So, everything should look fine on the table. I expect we'll get the first games in early in 2022.

That pretty much wraps up 2021. So, how did what I accomplished compare to my plans? Here is the list of things I wrote I wanted to do at the start of the year:

 

- Finish the 1/6000 scale Italian World War 2 fleet pack from Figurehead. DONE

 

- Work on Warlord Games Black Seas sailing ships. NOT DONE

 

- Work on Work on Warlord Games 1/300 coastal forces. MOSTLY DONE

 

- Put together some 15mm tanks for North Africa and play some What a Tanker games. DONE

 

- Work on the many unpainted aircraft I have. NOT DONE

 

Overall, a good year for plans vs. completed projects. 

 

Looking to 2022

So, what's on the list for 2022? In January I'll be running a couple of postponed DANG games. It has been a while since I've had more than a couple people over for an inside game, so this will be a step back to normalcy.

 

As far as projects go, right now I've got one new project that I committed to do. Painting up half the Italian ships from the Battle of Lissa for an Enfilade 2022 project. I was pulled into this project and ended up (semi) volunteering to do half the Italian ironclads. The ships are 1/600 scale from the old Bay Area Yards line. 

 

After and I will work on the following other projects, in no particular order.

 

- Mexican - American War stuff. I want to finish up all my Americans and still have some Dragoons left. I recently ordered a bunch of Mexicans to work on down the road.

 

- Airplanes! I really enjoy air games and I have a lot of unpainted planes. I also have a lot of painted stuff and should work on some scenario ideas to get som eplanes on the table.

 

- Black Seas sailing ships. I have several frigates and brigs that are mostly painted, but still need the final mast assembly and rigging. I also have some unassembled 74s.

 

- Finish up 1/300 coastal forces. I still have some Russians and Germans to finish up. These should be smallish projects, something to pick up between other projects or when I want to do a ship or two.

 

As always, I will remain flexible with my plans and expect there will be some new, bright/shiny game or object that will catch my attention. I always have lots of ideas floating around in my head.

 

I'm hoping to have a few more small indoor games over the next few months. Once the weather turns nice I expect we'll start some lawn gaming. So discussions about what games to play will probably help determine what projects I work on.

 

It looks like Enfilade 2022 will be back on Memorial Day weekend (at the end of May) and I'm hoping to be able to attend this year.

 

Personal Note

Thanks to all of you for reading my blog. I appreciate all the support I get from the gaming community. 


2021 was a tough year for me. In January I was diagnosed with metastatic prostate cancer (my cancer had spread from my prostate to my lungs and bones). I went through intravenous chemo treatment during the summer. The support from my gaming friends, the gaming community and being able to focus on painting projects really helped get me through the treatment. I'm not cancer-free yet (I'm still undergoing chemo treatment, this time in pill form), but I'm doing much better. Now that my immune system has recovered and I'm vaccinated/boosted, I'm looking forward to getting back out for some public gaming in 2022.

Sunday, August 22, 2021

Back to the Narrow Seas

I'm still trying to take advantage of the good weather for some outdoor lawn gaming. On Saturday a small group of us had the chance to get together to play a coastal forces action. We used David Manley's Narrow Seas rules (available on Wargame Vault) with the 1/300 scale ships (from Warlord Games Cruel Seas line). This gave me a chance to get my Kriegsfischkutters (KFKs) and Räumbootes (R-boats) on the table. On the other side were Bill's six Vosper Motor Torpedo Boats (MTBs).  

Bill's nicely painted 73' Vospers (with 4 torpedo tubes) and 72.5' Vospers
The scenario was a basic convoy attack by the six British MTBs. The convoy had three small merchants escorted by two KFKs and two R-boats.
British target for tonight
I was the only person that had played the rules before, so things started out a little slow as the players got their sea legs. We used the spotting rules, but didn't hide the ships at the start of the game (that will change your playing experience, but I like having the miniatures out at the start). Once the British spotted the merchants, they increased speed and began launching torpedoes.
The Vosper launches torpedoes (this is after the boat movement, but before torpedo movement)
The convoy began to take evasive action, while the escorts moved to engage the MTBs.
Merchants trying to comb the torpedo wake

Torpedo hit!

The Royal Navy had some success early on, getting a torpedo hit on a merchant (stopping it dead in the water, but not sinking it) and a bridge hit on an R-boot that would force it to head off the map. 

The MTBs enjoying their early success
But then things went a little cold for them. The German merchants continued to maneuver to dodge torpedoes and move around the damaged merchant. 

Merchants maneuvering

The little KFKs then got into action and started to make an impact with their 37mm guns and, in a lucky case, ramming and sinking an MTB.

a KFK blasting away at an MTB

Once their torpedoes were gone, the MTBs broke off the action. With the sides disengaged, we looked at the damage done. Most of the MTBs and escorts had taken some damage. The Germans had one merchant wrecked and dead in the water and the British lost three MTBs. So we gave the Germans the edge in the battle.


Everyone seemed to have a good time and liked how the rules played out. I expect we'll see more coastal force actions in the future.

Saturday, July 25, 2020

Fight in the Narrow Seas

With continued good gaming weather, I set up the popup and it was back to the yard for another weekend game. This time we heading for the narrow seas pulling out the World War 2 coastal forces for some action and David Manley's (relatively) new coastal forces rules Narrow Seas. Our group really enjoys Mr. Manley's rules, so we were looking forward to playing these.

For our game, I decided to set up a Royal Navy attack on a German coastal convoy. I set up two Royal Navy forces, each with a pair of motor gun boats (MGBs) and Vosper motor torpedo boats (MTBs). One set of MGBs had a forward 2 pdr, while the others had a forward twin HMGs with an aft 20mm gun. The MTBs had two torpedoes and aft facing twin HMGs.
Royal Navy group 1
Royal Navy group 2
The Germans had four merchants and four escorts. There was one Raumboote with only a 20mm gun, but the other three were larger vessels with 88mm or 105mm guns, along with more 37mm and 20mm guns.
German convoy setup
The Narrow Sea rules use a mix of stuff from his earlier rules (such as vessel damage levels instead of damage points) and new stuff (card drawing for move and fire activation). Spotting is done continuously throughout the turn - which seems unusual, but works out fine. When firing weapons, you determine if the attack is advantaged or disadvantaged, giving a +1 or -1 modifier for the attack. All combat uses D6s and the rules use hit location rules to determine upper deck (weapon, bridge, etc.) hits. The basic turn sequences is for large ships to move, followed smaller boats (both determined by card draws), then torpedo movement, and then gunfire (determined by card draw). There is also air phases and a damage control phase. Overall, we felt pretty comfortable with the rules after a couple turns and fire phases.

For our game, the Royal Navy groups set up on either side of the convoy and closed in. In hindsight it might have been better to attack from one side, to reduce the number of escorts that could easily engage. But it was the first playthrough of the rules (and we were social distancing), so we wen with the two sided attack.

After a couple turns of movement, we pulled into spotting range an the shooting started. The 2 pdr MGBs opened fire, but did not have much luck with hits. One accompanying MTB launched torpedoes, while the other waited to get a little closer. German return fire was much more accurate, doing heavy damage to one MGB and MTB, forcing both to try to withdraw. So, the MTB that waited to launch torpedoes would never get the chance.
Torpedoes away!
With torpedoes expended, it seemed like a good time to head for home.
Torpedo shots looking okay
Attack group 1 moving away at best speed
On the other side of the convoy, group 2 had puled in spotting range and fired off all their torpedoes.
Torpedoes loose!
German return fire was accurate and caused heavy damage ad destruction on the small British ships.
One of the heavily-armed escort trawlers blasts an MGB
A depth charge on an MTB is hit and explodes with dramatic effect
The surviving British made their way off the board, with fingers crossed that the torpedoes would exact some revenge.
Torpedoes closing in on the convoy
But it wasn't to be. The British dice went cold (no hits in half-a-dozen rolls) and the German convoy continued on its way.
Two torpedo misses
Four more misses
Convoy safely steaming to port
Counting up the damage, the Germans had some minor hits on the escorts. While the British lost two MTBs and an MGB. Definitely not a good day for the Royal Navy, but still a fun game.

It was good to get the coastal forces out again and we enjoyed playing the new Narrow Seas rules. We also had some time for show & tell as Kevin had just gotten two new ships from War Times Journal; the battleship (or armored cruiser) Texas and protected cruiser Raleigh.
Raleigh (foreground) and Texas (middle) with the Charlemagne for size comparison

Overall, another good day of outdoor gaming.