I also want to post some pictures from the ships I recently finished for the Pacific coastal forces game I'm running on Saturday afternoon. These ships are optional forces for the game (the Japanese players will have several possible forces they can choose). The first ship is a Japanese LST from the Tamiya Military Transport Set. Realistically, none of these ships were available in the time frame of my game, but it is a nice looking kit and I wanted something a little different for the game.
Japanese LST cruising off-shore |
Overhead view of the LST |
W19 class minesweeper |
Overhead view of the minesweeper |
Island sailor |
Project 206MR Matka |
Friday Afternoon
Yalu 1894
Rules: Fire When Ready, Gridley
Description: Sino-Japanese war, 1894, the Yellow Sea: The Japanese fleet under Admiral Ito, attempting to disrupt the landing of troops at the mouth of the Yalu river, encounters the Chinese fleet under Admiral Ruchang protecting it. While the Chinese ships are better on paper, the Japanese are better lead - and apparently suffer less corruption when it comes to their naval suppliers. This battle was one of the first fought between pre-dreadnoughts armed with quick-firing guns and torpedoes. 1/700 scale.
Battle of Midway
Rules: Axis and Allies War at Sea
Description: June 4th 1942, two great forces collide in the Pacific around the strategic island Midway Atoll. The Japanese have sent an invasion force to capture this key island unaware that the American carrier fleet is lurking nearby. Play as either the Japanese or the Americans alongside skilled War at Sea players and relive the battle of Midway. Who knows maybe you'll change history.
Hunt for the Geoben: Battle of the Cervi Channel 1914
Rules: Fleet Action Imminent (GQ3-WW1)
Description: It's August of 1914 in the Med, and the gallant light cruiser HMS Gloucester has been shadowing the German battlecruiser SMS Goeben and light cruiser SMS Breslau all night. In spite of attempts to jam the Gloucester's wireless, the Germans have to assume that British forces are closing in. Can the Goeben & Breslau slip through the Cervi Channel into the Aegean Sea at dawn, or will there be a superior force lying in wait? 1:2400 scale.
Friday Evening
Axis & Allies WWII Naval
Rules: Axis and Allies War at Sea
Description: No need to sign up, just stop by and try your hand as admiral of a WWII naval fleet. Games can take up to 60 minutes to play. No experience necessary to play. Play a historic scenario such as the hunt for the Bismarck or simply play a pickup game against a friend or knowledgeable player on hand.
Battle of Sluys - Medieval Naval
Rules: David Manley’s Medieval Naval Rules
Description: The naval battle of Sluys was fought in 1340 between the naval forces of France and England during the 100 Years War. The English must win to prosecute an effective land campaign on the mainland. The French must win as prelude to a successful invasion of England. The game uses David Manley’s Medieval Fleet Action rules, which have their basis in DBA.
von Spee in the Indian Ocean: Battle of the Maldives 1914
Rules: Fleet Action Imminent (GQ3-WW1)
Description: What if, in August of 1914, von Spee's German East Asia squadron had steamed west into the Indian Ocean instead of east across the Pacific, putting his cruiser squadron across the transport lanes for all the troop convoys from India, Australia, and New Zealand? It's September 1914, and British Rear Admiral Peirse, strongly reinforced by ships from the Med, is attempting to bring von Spee's dangerous squadron to bay somewhere in the Maldive islands. 1:2400 scale WW1 naval. Rules: Fleet Action Imminent (GQ3-WW1).
Incident off Vera Cruz
Rules: Supremacy at Sea: Great War
Description: It is April, 1914. The U.S. has been pursuing Mexican revolutionaries through kinetic military action. This is a major commitment and objective of U.S. foreign policy. It has been learned that Germany may be intending to interfere with these activities. A critical troop convoy is being escorted to Vera Cruz. The President has made it clear that that convoy must successfully reach the port. The convoy escort is authorized to warn any ships coming within visibility of the convoy to break off, and to fire on any ships that may threaten the convoy. Smoke on the horizon! Opening their Jane's the convoy commanders recognize some Teutonic ship profiles.
Saturday Morning
Tsushima
Rules: Fire When Ready, Gridley
Description: The classic Tsushima Straits scenario using David Manley’s “Fire When Ready, Gridley” miniature rules.
Man Your Oars
Rules: Galleys & Glory
Description: Captain your own galley on the waters of the Mediterranean Sea. Ram your enemies and board them for glory and booty. Please the Gods and you will be favored in the future.
Operation Moravid
Rules: Bulldogs Away! Modern Fast Attack Craft Rules
Description: During the Iran-Iraq War, Iraqi forces equipped oil terminals at the north end of the Persian Gulf as military listening posts (with radar and troops) to track Iranian ship and air movements. On November 29, 1980 Iranian Task Force 421, composed of an LST with marines, a patrol boat, and a pair of missile boats, launched an attack on one of the Iraqi facilities. The attack on the oil terminal was successful, but as the Iranians were leaving they got word that Iraqi Navy dispatched missile and torpedo boats are approaching. Can the Iranians escape or will the Iraqis exact some revenge?
Saturday Afternoon
Roman Seas: Ancient Roman Naval, 48 BC
Rules: Roman Seas
Description: Caesar's Men Must Be Fed: Pompey's naval forces must try to stop a fleet of merchant ships from reaching Caesars forces. I will provide all ship models, crews, dice, etc.
South Pacific Nights
Rules: Action Stations! Coastal Forces Rules
Description: American and Japanese light naval forces (destroyers, patrol boats, torpedo boats, etc.) were the workhorses in the South Pacific. They conducted raids, patrols, resupply, and interdiction missions that often resulted in short, confusing battles. What will be the mission for tonight? A quick patrol off an enemy held coast... dropping off supplies to a beleaguered garrison... Join the game and find out.
Saturday Evening
Axis & Allies WWII Naval Tournament
Rules: Axis and Allies War at Sea
Description: New and experienced gamers invited. This tournament will be held with pre selected WW2 naval fleets from the game Axis and Allies: War at Sea. If you don't know how to play, don't worry! We will have helpful gaming members who will be on hand to help you learn. Prizes have been donated including War at Sea starter packs with all you need to start your own collection
A Lesson for Mr. Roosevelt
Rules: Supremacy at Sea
Description: Time: July 4, 1941, 4 p.m. (In a slightly different timeline).
Situation: The President has agreed to send the 6th Marine Regiment to Iceland to free British occupation troops. As this will be the first overseas deployment of U.S. troops, the convoy is being heavily escorted with two battleships. The situation for enemy forces is a concern. The Bismarck, after an uneventful cruise in May, 1941, was able to dock in Brest and join the Scharnhorst and Gneisnau. The Prinz Eugen is presumed to have returned to Germany as it has not been seen in France. Although it is not expected that Germany will intervene, the Royal Navy has agreed to provide HMS Hood as distant escort for the convoy. As Hitler has just added Stalin to his enemies list, surely he wouldn't want to anger the U.S. too?
Sunday Morning
Closing Wilmington
Rules: Ironclads for miniatures
Description: Fictitious battle based on Union efforts to capture the Confederate port of Wilmington on the Cape Fear River after the fall of Fort Fisher in the waning days of the war. A combined arms battle featuring all those things you love-shore batteries, minefields, ironclads, a Martello tower (!!) and even some land action. Some Ironclads experience is helpful but not required.
Dreadnoughts at Night
Rules: Supremacy at Sea: Great War
Description: It is midnight on May 31st, 1916. Assuming the Grand Fleet was cruising a couple knots slower than it did, the High Seas Fleet in a long line runs right into the middle of the Grand Fleet's night cruising formation. Dreadnought Armageddon follows. Note: This requires minimum 6 players. If fewer are available, we will do a smaller night action based on the situation of Dec 16, 1914 when the High Seas Fleet was within 10 miles of the 2nd Battle Squadron of the Grand Fleet and the Battle Cruiser Fleet.