I'm packing up to head off to Olympia for Enfilade! 2014.
But before I go, as with previous years, I wanted to publish the list of naval games at this year's convention (including my game on Friday evening). I think I might try getting in on the Seekrieg game on Saturday night (I haven't tried version V). I'll get pictures from the convention up sometime next week.
Friday Afternoon
Thunderboats!
Rules: Thunderboats! room for 6 players
Description: Nothing better after a long day of driving and gaming than unwinding with a little boat racing. Create your boat and driver, cut those corners, push your engine, curse your rivals and kick a roostertail in their faces. Ummm. Thunderboats.
The Battle of Texel
Rules: Fleet Action Imminent, room for 6 players
Description: It’s late June 1916 and Jutland has not happened. Hipper leads another foray against the coast of England. Will this escalate into a full blown fleet engagement or will it be another hit and miss. Only your choices will decide. This is a walk-up game, feel free to stop by and jump in.
Friday Evening
Seekrieg V Introduction
Rules: Seekrieg V, room for 4 players
Description: Is Seekrieg a detailed game of naval combat? Or rivet-counting run riot? Command one ship, learn the system and check it out. Note: each player will be given a 1:2400 model donated by War Times Journal.
Slow Boat from China
Rules: Bulldogs Away, room for 5 players
Description: The Chinese Navy is making a supply run to bases in the Spratly Islands, but ships from the recently formed Littoral Alliance are blocking the way. Will one side back down or will the shooting start?
The Battle of Texel
Rules: Fleet Action Imminent, room for 6 players
Description: Did Hipper success in phase one? If so then onto phase 2. If not then back to square one. This is a walk-up game, feel free to stop by and jump in.
Tin Cans in the Aegean
Rules: Axis & Allies War at Sea, room for 8 players
Description: A battle between British, Greek and Italian cruisers and destroyers in the Aegean Sea. Lots of crummy ships to go around. Very simple rules; we might play twice!
Saturday Morning
Falklands Furball
Rules: Steel Fleets, room for 6 players
Description: The Battles of Coronel and the Falklands were two overwhelming victories - one for the Germans and one for the British. But what if Craddock had waited and Churchill had dithered? This action combines forces from both battles to give a more even matchup at Stanley Harbour.
The Battle of Texel
Rules: Fleet Action Imminent, room for 6 players
Description: Can you as the German change the balance of sea power in the North Sea. Maybe, maybe not, but it will be fun to try. This is just the heavies, no lights allowed. Dreadnoughts, Battle Cruisers and Pre-dreadnoughts steaming, shooting and sinking. Can you put the Channel Fleet on the bottom; can the Brits stop you? This is a walk-up game, feel free to stop by and jump in.
Saturday Afternoon
Napoleonic Naval Warfare
Rules: Sails of Glory, room for 10 players
Description: Learn the system "Sails of Glory", 1800s naval action where each player controls 1-2 ships.
Battle of Texel
Rules: Fleet Action Imminent, room for 6 players
Description: Can you as the German change the balance of sea power in the North Sea. Maybe, maybe not, but it will be fun to try. This is just the heavies, no lights allowed. Dreadnoughts, Battle Cruisers and Pre-dreadnoughts steaming, shooting and sinking. Can you put the Channel Fleet on the bottom; can the Brits stop you? This is a walk-up game, feel free to stop by and jump in.
Saturday Evening
Something Wrong With Our...Ships Today
Rules: Seekrieg V, room for 4 players
Description: Early 1896. The French try to take advantage of Italian weakness to acquire Pantellaria. The British object and send a squadron towards Tunisia on a "training cruise". The French object. Result: live fire training. Each player will receive a 1:2400 scale model contributed by War Times Journal!
Thunderboats!
Rules: Thunderboats!, room for 6 players
Description: Nothing better after a long day of gaming than unwinding with a little boat racing. Create your boat and driver, cut those corners, push your engine, curse your rivals and kick a roostertail in their faces. Ummm... It's Thunderboats!
Sunday Morning
Battle of Myonessus
Rules: Galleys & Glory Ancient Naval Rules, room for 10 players
Description: Roman Republic with Rhodes vs Seleucid Empire near Myonessus.
Singapore Standoff
Rules: Supremacy at Sea, room for 8 players
Description: In a very alternate timeline, where the Japanese are not as air-minded and there is better cooperation between the British and U.S. navies, a key surface action occurs off Singapore as the U.S. chooses that port as the springboard for the recapture of the Philippines. Can the Bushido spirit foil the Western Imperialists?
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