I showed off the Soviet and US ships in my previous posts, but I wanted include non-US ships in the NATO force, so I pulled out some Royal Navy ships. These were originally done for a Falklands game, but, with a little cleaning up, will fit well with the late 80's scenario.
|The Royal Navy task group centered around and Invincible class carrier|
In addition to the ships, the game will feature a lot of aircraft. The Harpoon Captain's Edition game used counters for air units, with aircraft being put into groups of four for tracking. I wanted to use a similar system, but didn't want to spend a lot of time and effort on painting up small aircraft. I came up with the idea of using square wooden blocks with different values, so player could just rotate the blocks as planes are shot down.
That takes care of most of the ships and planes I'll need. Next up was the task group markers for the operational map. For those of you not familiar with Harpoon Captain's Edition, all the movement and detection takes place on the operation map (in this case covering the GIUK Gap and Norwegian Sea) using task group markers and patrol plane markers. The ships in the task groups and tactical aircraft are kept off the map and only get used for combat actions. The task group markers need to be somewhat generic, but show an ID, speed, and radar status for the group. Here is what I came up with.
|Task Group markers and a patrol plane marker on the map|
|Task Group markers with temporary IDs|