Over the past couple months Kevin and I have been talking about trying to get back into some air games. One of the things that was holding us up was deciding what set of rules to use for some jet games. We both have lots of different sets of rules for jets, including my own adaptation of the Mustangs game called Phantoms, but most of them are hex based and we have been thinking about moving away from having to play on hex-mats (mainly because we don't have the hex-mats). When looking through the various rules out there, we decided to give the AirWar C21 rules a try.
Kevin's late November blog post about his jets, got us moving forward again. We have talked about putting on a game for Drumbeat, the upcoming local one-day miniatures gaming event, and since Drumbeat was pushed from the beginning of January to the end of the month, we decided to get to work on a game.
Because we wanted to use the planes we have on hand, we are planning on recycling an older scenario; The Taiwan Straits. This scenario covers an attack on a Taiwanese frigate, supported by some land-based fighters, by a bunch of Chinese Navy (PLAN) jets. The Taiwanese players start with a pair of fighters (either Mirage 2000s or the indigenous Ching Kuo) and the frigate on the board and will be reinforced by additional fighters during the game. The PLAN players choose their fighter escorts: either six J-7s (MiG-21s), or six J-8IIs, or two Su-27s, then they pick the attacking aircraft: either six J-7s armed with rocket pods or six Q-5 armed with four dumb bombs or two laser-guided bombs.
|Target for Today: a Taiwanese Kuang Hua I (essentially an O.H. Perry) class frigate|
|Taiwanese Mirage 2000|
|Chinese attacking planes|
|A Q-5 and J-8 zip past one of the Mirages|
|The Q-5s close with the frigate while missiles go after them|
|A J-8II tails a Ching Kuo|
|The frigate sails off to prepare for the next battle|