After putting in some extra hours at work, I was ready for a little time off and some gaming. I arrived at the hotel early on Friday and checked to see if any of the Enfilade staff needed help with things. No real help was needed (I did help move a few things around), so I was off to check into my room, say hi to some of the people I hadn't seen since last year, and get an early look at some of the vendors.
The first game period started at 2:00 and I decided to try out Michael Koznarsky's gladiator game. He was using a set of Rules called Arena Games, which are hex based, but simple enough to have six players going at it in a grand melee. We played out four rounds, each round being fought with a different gladiator. I got into a little trouble during the first round (as can be seen in the photo below), but I was able to extricate my gladiator and went on to finish in second place for the whole game. It was a fun little game.
|Looks like I'm in a little trouble here!|
|A fuzzy shot of the Chinese Yalu Fleet|
|Yalu fleets close in on each other.|
|The English try to make their way around the chained French fleet.|
I did look at the other evening games, but didn't get any pictures of those. The other naval games during Friday evening were both hypothetical World War I actions; one covering what if von Spee's squadron had gone west instead of east using the "Fleet Action Imminent" rules and the other pitted an escorted American troop convoy against a German force off Veracruz, Mexico in 1914. The Royal Navy also put in an appearance in this game that used the "Supremacy at Sea" rules. I believe the game ended in a German victory.
I was running my games on Saturday morning and afternoon, but I did manage to get a few pictures of some other games. There were a couple galley games, one using the "Man Your Oars" rules and the other using Eric Hotz's (who was there to run the game) "Roman Seas" rules.
|Roman Seas galleys engaging.|
|The Japanese Battleline preparing to engage.|
|Setting up the Port Royal game.|
|The Roman Legion trailing off into the distance.|
|2nd Day of Gettysburg with Regimental Fire and Fury.|
Sunday morning, I got some replacement batteries for the camera and joined in Kevin's Closing Wilmington American Civil War Ironclads game. This was a fictitious battle with land forces, shore batteries, minefields and a Martello Tower. I ended up on the Confederate side commanding a shore battery and the Martello Tower battery. The Union side had a lot of ships, but only one monitor, while the Rebels only had two ships (one ironclad and one wooden ship), but lots of shore guns and two minefields. The Union players had to pick what mission(s) they wanted, while the Confederates just had to defend the area.
|The Union fleet approaches.|
|The Union Flagship burns as it approaches the Martello Tower|
Meanwhile the Confederate ironclad had entered upriver and made its way to the scene. The ironclad commander had picked out the Union monitor as his target and sped toward it. The monitor commander seemed up to the challenge, heading for the Rebel ironclad. At the last minute the monitor tired to avoid the Rebel, but was rammed on the starboard bow taking some heavy flotation damage. Then the Rebels blew up their spar torpedo, sinking the monitor. The only problem was the ram had fouled the two ships. The Union players were hoping that the ships would stay fouled and the sinking monitor could drag down the ironclad, but with only a couple turns to go before being pulled under, the ironclad was able to free itself.
|Union monitor in trouble.|
|Union troops attack my tower (I hope I remembered to lock the door).|
The other Union ships had been taking damage from the shore batteries, including a couple rudder jams that put them perilously close to the minefields, while only doing a little damage in return. With the unsuccessful tower attack and their monitor sunk, the Union forces decided it was time to retreat ending the game.
Overall, it was a fun weekend, although I was pretty beat by the time I got home Sunday evening.