We started out talking about the general plans and options for both sides. The Germans will chose which fighters are covering the zone, if there is some additional flak in the area and the general orders for the flak gunners. The Fleet Air Arm (FAA) players get to choose the timing for their attack, the approach for the planes and the planes in the mission. The FAA can have 12 planes on the mission and will have to choose from a mix of Corsairs, Hellcats, Martlets, Fireflys, and Barracudas. They will have to take some Barracudas, since those are the only bombers in the game (the Firefly could carry a torpedo, but the German defenses negate the use of torpedoes). The other planes will be there to provide fighter cover and flak suppression.
|Tirpitz at anchor|
|Barracudas approaching the target|
|The Barracudas start their bomb run|