|Image of the Battle of Sluys from britishbattles.com|
After a short review of all the rules (we used David Manley's unpublished Medieval naval rules, which include fleet level rules, tactical rules, and the campaign rules), we split up sides for the game, with Scott, Dale, Mark and George playing the French and David S., Kevin, Arthur, and Dave C. playing the English. Each side then took some time to review the positions of their fleets and plan out their strategy. The campaign could be a maximum of 30 turns, with each turn representing approximately 3 days, and we would start rolling at turn 25 to see if the game ended early. With everything ready to go, I set up the campaign map and scoreboard.
|French ships from the first non-battle|
|English ships unable to catch the French|
|English setting up their ships|
After the break it was on to the battle. The English had one crippled stand (from a semi-successful raid) and were hoping to do a little damage to the French and then break-off the battle. The French were just hoping the English wouldn’t just run away. The French set up to try to catch the English right, with a force of galleys leading the charge.
|French forces on the move|
|French galleys closing in|
|Cogs sent to take on the galleys|
|Galleys take out one cog|
|Crippled cog being left behind|
|The crippled cog being run down|
|Maneuvers on the right|
|Scrum on the right|
|A slightly different view|
|Score is pretty close|
On turn seven a Storm random event hit the French fleet that was raiding the English coast causing the sinking of a large cog and the crippling of five medium and one small cogs. This was a major blow to the fleet. This was followed up on the next turn by a Widespread Storms random event that hit all the fleets in the game. Once again the French suffered a number of crippled and sunk ships, while the English only had a couple crippled ships. The storms also disrupted movement, preventing the French from getting to good raiding areas, while the English were already in good places to raid.
On turn ten a Becalmed random event disrupted movement, again hurting French efforts to launch raids.
By this time the English had been very successfully raiding the French coast and were running away in victory points, so the French players decided it was time to concede the game. The final score was 52 to 19, for a big win for the English and the storms of 1340.
|Final Score (not so close)|
I need to look at rules on the battle setups again to see if I did something wrong there and there were a few suggestions about the raiding rules, but overall we liked how the games played out. The game could have gone either way until the weather intervened and disrupted the French plans.
|DANG 2014 participants (L to R) me, Scott, Dave C, Kevin, Arthur, Dave S (seated), Mark, Dale and George|