Note, you can see pictures from the other Enfilade 2017 events at this blog post.
Strike North! Captain’s Edition Harpoon
For a while I’ve been thinking about good ways to cover Cold War era naval battles with US carriers against Soviet surface action groups and air power without bogging down too much and using miniature. I came up with the idea of using Captain’s Edition Harpoon as the basis for the rules and some 1/6000 scale miniatures for the ships. So, I put together an operational level map of the Norwegian Sea (the same area covered by Captain's Edition Harpoon) and went to work on adapting the game.
|The GIUK Gap and Norwegian Sea|
|Force selections by each side|
|NATO Task Force and patrol plane set up|
|The Soviets move out|
|Attack on Bodo|
Both sides continued to advance into the Norwegian Sea, with the Soviets getting some early good results as a Tu-142 Bear F Anti-Submarine patrol plane detected and sank an American submarine.
|Naval force closing with each other|
|Air Strike Inbound|
At this point the Soviets seemed to be feeling pretty good. They had only lost a sub and a few aircraft, while disabling Bodo, sinking an American sub, and sinking a British carrier and escorts.
However, things would start turning around as the American got their carriers into place. Some lucky chit pulls (the order of task force activation was determined by random chit draws) allowed them to detect the main Soviet task forces and launch air attacks on the Soviet battlecruisers. American air power made short work of the battlecruisers and then turned on Admiral Kusnetzov.
|Kirov class battlecruiser Kalinin taking hits|
|Eisenhower on fire|
The game ran pretty smoothly (although I'm sure I messed up a couple rules) and everyone seemed to enjoy themselves. I'll have to look at doing this again, but maybe in a different or more modern theater. There probably needs to be some ammo limits for the number of long-range missile attacks that aircraft can make during a game, but everything else seemed to go pretty smoothly.
13 Days Goes Hot - Cuban Missile Crisis air game
Sunday morning game Kevin and I ran was an American attack on the Soviet medium-range ballistic missiles (MRBMs) in Cuba during the Cuban Missile Crisis. We used the AirWar C21 rules for the game. The rules are really great for fast-play convention games. Each side was given a number of aircraft from which to choose and the Cuban also had a SA-2 SAM site and some light anti-aircraft guns. The Americans went with a mixed force of A-4 Skyhawks (some armed with bombs and the others with Bullpup missiles), F-8 Crusaders (some armed with Zuni air-to-ground rockets and the others with Sidewinder missiles) and a pair of F-4 Phantoms. The Cubans went with a pair of MiG-19s and four MiG-15 (two flown by good instructor pilots).
|A pair of MiG-19s flies over the MRBM base, with the missiles getting ready for launch|
|Soviet/Cuban SAM site|
|The Americans enter the board|
|SAMs firing at Skyhawks|
|Missiles miss MiGs|
|Crusaders on the attack|
|Aircraft "Conga Line" as everyone tries to get into position|
|Mass destruction as American Bullpups take out the MRBMs while Sparrow missiles chase a MiG-19|
Thus ends my Enfilade adventures for another year. Kevin is already working on plans for some games for next year. I'll let you know what he has in mind once we get a chance to talk it over.