Note, you can see more pictures from the other events at this blog post.
Channel Dash - Air Attack
Our first game was run on Saturday morning. The game was full, but we added a couple other players to help with all the British planes.
|Initial set up for the German capital ships with the aircraft and escorts standing by|
|British planes approaching with the Germans intercepting and flak starting to appear|
German fighters and flak took their toll, while the Whirlwinds tried to use their light bombs to suppressed the Flak. Two Swordfish and a Beaufort were able to get into position to launch the torpedoes and a couple other Beauforts were able to drop their bombs.
|Swordfish making their way through the flak (these planes ended having to jettison their torpedoes before getting into position to attack)|
|Beauforts making their way through the flak|
|A Swordfish launches a torpedo at Scharnhorst|
|German fighters trying to catch the southern attack group|
|Beauforts dropping their bombs|
|Torpedoes launched and a hit on Prinz Eugen|
Overall I was pretty happy with how this game turned out.Things did start a little slow, but they picked up and I think just about everyone had a good time with the game. It looked pretty nice with all the planes and ships on the board.
Channel Dash - Surface Attack
Next up was the daylight attack by the British MTBs and MGBs. In this game both sides had several options for their forces. The Germans could select their escorts (with the option of taking some fighter) and the British had choices about which ships to take, with the option of getting an old destroyer. This was going to be a tough game for the British and I tried to impress on them that it would be an uphill battle for them, however I didn't expect it to be quite as bad as it turned out to be.
Both sides took a couple fighters for air cover. The Germans took a destroyer, torpedo boat, and pair of S-boats. The British took five MTBs as their main force. The German battleships were planned to enter the board after a few turns, so the German players (who had to set up first) formed a line all along the board to try to cover all the British approaches. The British decided to enter as close to the entry point for the battleships as possible (after the game I realized I should have emphasized that the battleships moved faster than most of the MTBs).
|British MTBs moving toward the battleship entry point|
|S-boats (right) turn to bring their guns to bear while the German destroyer takes long-range shots|
|One Spitfire dives in on the S-boats while the other tries to keep the German fighters away|
The next few turns the British did a little better. They shot down one Me-109 and got closer to where the battleships would enter. But the hot German dice continued; three more MTBs were sunk and the remaining boat was damaged.
|The S-boats run interference while the German fighters keep the Spitfire busy as the Scharnhorst passes by.|
|The British MTB surrounded and in trouble|
|British torpedoes moving toward the German ships|
At this point we ended the game, but it didn't feel like the British players had much fun with it. I went with historic forces, but knowing how weak the British boats are, I probably should have beefed up the British forces by letting them keep their MGBs (instead of swapping them for the fighters) and giving them the destroyer from the start.
I think the air attack game turned out pretty close to as expected and the players had a good time. The MTB attack did not go very well and I will have to re-evaluate the forces if I pull it out again in the future.